Showing posts with label Wii Fit. Show all posts
Showing posts with label Wii Fit. Show all posts

Wednesday, December 1, 2010

The Perfect Holiday Gift for Wobbly Old People


Last year, I wrote that Nintendo's Wii Fit video game system won't do jack shit for most people's fitness. That remains true; after all, "only 22 of the 68 active video games tested resulted in moderately intense exercise, similar to brisk walking." (And as Mr. T has taught us, speed walkers are a disgrace to the man race, so "exercising" with the Wii Fit is almost certainly held in even lower esteem by B.A. Baracus.)

On the other hand, the New York Times points out that the Wii Fit is awesome for the AARP set.

A representative case study published last year found that an 89-year-old woman with a balance disorder and a history of falls significantly improved her scores on a series of balance tests after six sessions of Wii Bowling, an encouraging outcome given that, as the study authors point out, falls remain the leading cause of injury-related deaths in the elderly.
According to another study, older Wii Fit players "improved their balance scores significantly, lowering their supposed “Wii age” (a score assigned by the game system, based primarily on balance tests) by about eight years" while younger players "improved by only about one year."

Lesson: Don't let your kids con you into thinking that a Wii Fit can substitute for actual exercise -- but you might want to consider stuffing one under the tree for their grandparents.

Friday, October 22, 2010

I Don't Sweat -- I Mist.

The good folks at Re-Nest want you to know that there are lots of advantages to having a home gym that’s “both handsome and healthful,” such as: “[y]ou can watch television to make the time pass quickly during your 20-40 minute cardio” and “you are comfortable and completely at ease.”

YES! FINALLY! That’s EXACTLY what I want when I'm exercising: Complete comfort and ease! While watching TV to kill time!


Here’s Re-Nest’s recommended shopping list for starting your very own super-chill home gym on a budget:
Total cost: Over $400.

That bench makes me want to put on some Coldplay and curl up in a Snuggie with a soothing cup of fucking chai latte. It does not, however, make me want to work out. I daresay that if you plan on using an upholstered ottoman in place of an exercise bench, you’re pretty much committing to either NOT sweating or investing in a Costco-sized pallet of Scotchgard.

And if you hate exercising so much that you need to stare at something on TV to distract you, just buy a Wii Fit. It won't get you in better shape, but at least it'll only set you back a hundred bucks or so.

Don't get me wrong. I’m not saying you have to accumulate a crapload of equipment to outfit your home gym. But if you have $400 burning a hole in your pocket, and you want to buy some stuff to enable you to ACTUALLY WORK OUT, consider these options instead:


Option A: P90X

What to buy:
Total cost: Less than $225.


Option B: Insanity

What to buy:
Total cost: $160


Option 3: CrossFit Bodyweight Workouts

What to buy:
  • A pull-up bar. This time, let’s splurge on something nicer – let’s go for the StudBar. $139.45
  • A kettlebell. Kettlebell King -- the cheapest KB seller I could find online -- sells them for about a buck per pound. For our purposes, let's start with a 35-pound kettlebell. $34.65
Total cost: $228 - $295


Option 4: Run (Barefoot or Close to It!)

What to buy:
Total cost: $15 - $115

Keep the change.

Thursday, April 15, 2010

Wii Fit Nympho

Watch out, Wii Fit owners: Injuring yourself while playing a (not very physically demanding) video game could render you incredibly horny.

Wednesday, February 17, 2010

Better Than Nothing, I Guess

Although the Wii Fit has been shown to be less than effective as a fitness tool, gamers who want to get (slightly) more pumped can now purchase a pair of 2-pound dumbbell sleeves for your Wiimotes. That's like lifting eight whole sticks of butter in one hand and a 32-ounce Big Gulp in the other, people!


I was also going to say something snarky about how people need to find ways to exercise that don't involve staring at a television screen, but I suppose the pot shouldn't talk trash about the kettle.

(Source: Engadget)

Wednesday, January 6, 2010

Dig Deeper



I typically peruse the Wall Street Journal only for its super-awesome hedcut stipple portraits and drawings, but I ran across an interesting piece in the Journal earlier this week about the benefits of exercising more -- way more -- than advised under current federally recommended exercise guidelines. According to a study of 100,000+ runners over two decades, more vigorous and intense workouts can deliver significant health rewards.
Dr. [Paul] Williams' studies have shown that exceeding the federally recommended exercise guidelines can reduce the risk of stroke, heart attack, glaucoma, diabetes and other diseases by as much as 70% above the benefits of merely meeting the guidelines. "There is no gene or drug discovery that comes close" to the effects of more and more-vigorous exercise, says Dr. Williams, a staff scientist at the Lawrence Berkeley National Laboratory in Berkeley Calif.

Official exercise guidelines—emanating from groups like the American Heart Association as well as the federal government—typically call for half an hour a day of exercise, including a portion at moderate to high levels of intensity. At 3.5 hours per week, most walkers and even runners would cover fewer than 20 miles.

By contrast, Dr. Williams's research has found progressively greater health benefits for runners topping 30, 40, even 49 miles a week. Dr. Williams assumes—as do his critics—that similar effects would be gained from increased workloads among swimmers, cyclists and other aerobic athletes.
Nonetheless, Williams' research hasn't been well received. Although he's "well respected by other exercise scientists, he is shunned by those in the public-health field. Dr. Williams is routinely excluded from committees charged with formulating exercise guidelines, and his grant proposals are often rejected as irrelevant."

Why? Why not issue revised guidelines (or two-tiered guidelines, as Williams has suggested) informing people of the importance of continuing to add intensity and challenges to their exercise routines? According to the Journal article, it's "because few exercisers want to hear the word 'more.' Public-health officials also worry that touting Dr. Williams's research could discourage the sedentary from doing any exercise at all, or lure them off the couch with goals too lofty to engender success."

As Paul Thompson, the chief of cardiology at Connecticut's Hartford Hospital puts it, "vigorous exercise regimens can lead to injury."
[Thompson] also observes in many patients a fragile motivation to exercise. Among those currently meeting or slightly exceeding the guidelines, a daunting new challenge might prove discouraging, he says. "And if you make them run more and they get injured, then they wind up running less."
Maybe it's the aggro P90X grad in me talking, but I call bullshit. Just because people don't like to be told to exercise more doesn't mean we should all pretend that it's enough to futz around with a Wii Fit for a half-hour a day. Yes, intense exercise -- especially if done incorrectly -- can lead to injury, but so can moderate exercise. (For that matter, so can crossing the street, driving a car, or slipping on a mashed-up Twinkie on the kitchen floor.) And Williams isn't suggesting that the utterly sedentary should suddenly go run an ultramarathon; rather, he's encouraging inactive people to get active, and for already active people to continue pushing themselves with new fitness challenges. Couch potatoes aren't any less likely to get up and exercise because fitness guidelines are re-set higher. Either they're going to find the motivation do something about their health or they're not.

Encouraging people to walk a minimum of 30 minutes a day is a good start, but why should we pretend it's okay to stop there?

Thursday, November 12, 2009

Can the Wii Fit Get You in Shape?



"Training is at the core of Wii Fit Plus. You can spend as much (or as little) time as you want trying out all of the 60+ activities Wii Fit Plus offers, all designed to help you work towards a more fit you." - Nintendo's Wii Fit Website

I'll confess that when the Nintendo Wii Fit exercise video game system hit the market a couple of years ago, I considered buying it. Having fiddled around with Wii Fit at friends' and relatives' homes, I knew it was a moderately fun diversion, albeit in a cheesy, "hey-look-it's-the-modern-techy-alternative-to-Twister-and-Charades" kind of way. Ultimately, though, I decided against it; my kids were too little to enjoy it, and I -- like a lot of other people -- had a sneaking suspicion that hitting the gym was going to produce far superior results to waving a little motion-sensitive controller around in front of the TV.

Now, after about 20 million copies of Wii Fit have been sold, the American Council on Exercise (ACE) finally issued findings from two University of Wisconsin studies examining the purported benefits of Nintendo's Wii Fit system. The conclusions?

Find out after the jump.